
We’ve worked with NetEase for more than a decade now. “People are very interested in how this partnership came about and how it works.

“This is a mobile game built from the ground up,” Blizzard senior vice president Allen Adham said in response to questions about the NetEase partnership. A fan actually asked if the announcement was an out-of-season April fools joke at BlizzCon’s Diablo panel and some fans believe they found evidence that points to Immortal being a reskin of an older free-to-play mobile game created by Blizzard’s development partner, NetEase. While Cheng and Blizzard hoped to discuss the mechanics and story of “Diablo Immortal,” much of the conversation around the game has focused on its shortcomings. It promises a complete Diablo experience on phones with new additions like touch controls and unique stories that haven’t been told before. “Diablo Immortal” is Diablo’s first foray into the mobile space. How’d we get there? It’s kind of a big deal.” But we see a comet at the beginning of ‘Diablo 3’ and it’s explained that it’s Tyrael.

“What happened to Tyrael? That was one of my big questions, at the end of ‘Diablo 2,’ Tyrael is presumed dead. “We sort of had a lot of loose ends, and this gives a chance to explore that gap,” said principal game designer Wyatt Cheng.

That’s the main reason why Blizzard chose to explore Diablo’s forgotten storylines with “Diablo Immortal,” their newly announced mobile game. There was a year-long gap in the story between “Diablo” and “Diablo 2,” the gap between “Diablo 2” and “Diablo 3” was much longer with twenty years passing between the two games.
